David Gilbert
Wadjet Eye Games
{"Name":"David Gilbert","Image":"\/speakers\/davegilbert.png","Company":"Wadjet Eye Games","Description":"Dave has been interested in adventure games ever since 1986, when his mother made the mistake of buying him a copy of Wishbringer. Fifteen years later, he discovered the Adventure Game Studio engine and began making his own. In 2006, he decided that making games was too much fun to do anything else for a living, and formed Wadjet Eye Games to do just that. He has written, sold, and published over 15 games including Unavowed, the Blackwell series, Gemini Rue, Primordia, Unavowed, and Strangeland.","Language":"English","TalkName":"Modular Narrative Structures","TalkDescription":"Writing an entire game's narrative can be hard and overwhelming! In this talk, Dave Gilbert discusses how he breaks down this rather daunting task into simpler, manageable chunks.","ShowDate":"6-11-2021 10:30:00","Filter":"Design"}
Roberto Vergine
Cactus Production
{"Name":"Roberto Vergine","Image":"\/speakers\/robertovergine.png","Company":"Cactus Production","Description":"I am Roberto, a former Game Designer from Italy who has been working as an Indie Dev for the last three years. I have got an academic background in New Technologies and Media and an International Master in Game Design. I have founded two different teams: \"Oltre - Made to Imagine\" and \"Cactus Production\", which I am currently working with. My main fields of expertise are Design, Development, Production and team lead.","Language":"English","TalkName":"What it is like to be a game dev in Italy? (Spoiler: it is difficult)","TalkDescription":"I would like to talk about my personal experience in the last couple of years as an indie, giving an overview about risks, and successes, a developer should keep into account. Specifically, I would like to explore these topics; analysis and evaluation of start the development of an indie game, simulation of a videogame pitch to an international Publisher and general advice and how to manage resources, a team and reach the end of a project. The talk audiences are new indie devs who haven\u2019t started a real project yet, with multiple doubts and few answers. The main objective is to give an overview of the responsibilities, possibilities and challenges that the videogame market demands.","ShowDate":"6-11-2021 10:30:00","Filter":"Design"}
Ranko Trifkovic
Grandpa's Narrative Design
{"Name":"Ranko Trifkovic","Image":"\/speakers\/rankotrifkovic.png","Company":"Grandpa's Narrative Design","Description":"Passionate about narrative structures, Ranko married his love for stories and games, helping game designers, writers, producers, to craft immersive, gripping narrative experiences for their players. Inventor of Compass Blueprint, a storytelling framework, he\u2019s applying his discoveries in the field of story structure to creative writing, teaching, storytelling in science, games and marketing.","Language":"English","TalkName":"What vs How Choices for Better Immersion","TalkDescription":"Interactive fiction is sprinkled all over the genres, there are pure IF games, visual novels, while dialogues and choices are staples of many RPGs and even strategy and tactic games. Writing choices can go wrong quickly with the need to keep the narrative focused while providing interesting branching variations. What seems a logical and exciting choice to a writer, may not work with players. I'll showcase the crafting of choices for audio games which has a lot to teach on how to start writing immersive, gripping, relevant, and exciting choices.","ShowDate":"8-11-2021 8:30:00","Filter":"Design"}
Jaroslav Menčík
MAVERICKS advokáti s.r.o.
{"Name":"Jaroslav Men\u010d\u00edk","Image":"\/speakers\/mencik.png","Company":"MAVERICKS advok\u00e1ti s.r.o.","Description":"Jaroslav is an experienced lawyer focusing on startups, new technologies and video game industry. As a gamer himself, Jaroslav proudly advises aspiring game studios on publishing & investment deals, intellectual property issues and other exciting legal stuff. Jaroslav holds law degrees from leading universities in CZE and USA.","Language":"English","TalkName":"Taking IP Rights Seriously: How to Protect the Soul of Your Game & Avoid Infringement","TalkDescription":"Are you developing the best video game in history? Great! But do you know how to protect your IP rights and steer clear of violating rights of the others? In my talk, I will explain why every game studio should care about copyright, trademarks and patents, describe the risks connected with unauthorized use of third-party IP and even share a few secret tips for negotiation with publishers.","ShowDate":"8-11-2021 8:30:00","Filter":"Business"}
Michał Mochocki
Kazimierz Wielki University
{"Name":"Micha\u0142 Mochocki","Image":"\/speakers\/michalmochocki.png","Company":"Kazimierz Wielki University","Description":"Assistant Professor at UKW in Bydgoszcz, Project Coordinator at GAMEHIGHED Erasmus+ Partnership, Game Writer at False Prophet. Relentlessly building bridges between academia and game industries.","Language":"English","TalkName":"GAMEHIGHED Project: Three Years of Games-Ed Collab","TalkDescription":"Three years, four countries, five organizations. One goal to bind them all: bring gamedev and skilldev together to build programmes and resources for industry-oriented education. WTF is skilldev? That's the education industry: curriculum developers, instructional designers, edu-innovators. Gamedev knows best WHAT to teach (for industry careers) - and skilldev knows HOW. Let's see the results of that mix.","ShowDate":"9-11-2021 8:30:00","Filter":"Other"}
Damiano Gerli
The Genesis Temple
{"Name":"Damiano Gerli","Image":"\/speakers\/damianogerli.png","Company":"The Genesis Temple","Description":"Damiano Gerli is a gaming historian and freelance journalist, born with faithful Commodore 64 by his side. After developing a taste for obscure games, he settled on a historical journey through the obscure histories of the Italian software houses of the past, revealing to an international public stories of forgotten, but still important, studios. Currently, Damiano continues researching gaming history, in the hopes of putting together a comprehensive look at the entirety of the European gaming industry during the eighties and nineties, before everything is lost to time.","Language":"English","TalkName":"An Adventure by any other name","TalkDescription":"Adventure games were officially born 45 years ago, with the first title being 1976' Adventure: a textual interactive fiction running on a mainframe. Since then, the genre has seen a head-spinning evolution over time, going from being the quintessential technical showcase, with Sierra's adventure series pushing the highest VGA quality graphics ever or Lucasarts' iMUSE showcasing interactinve sound, to a forgotten footnote in history. When 3D graphics were the new thing, adventure games seemed to suffer an untimely death, only to come back with a vengeance with Telltale and episodic games. Today, selling to the public an adventure game bears an entirely different meaning compared to even ten years ago: how can an adventure be more efficiently marketed?","ShowDate":"10-11-2021 8:30:00","Filter":"Design"}
Petr Kolář
Ashborne Games s.r.o.
{"Name":"Petr Kol\u00e1\u0159","Image":"\/speakers\/petrkolar.png","Company":"Ashborne Games s.r.o.","Description":"After more than ten years in the gaming industry, Petr takes care of a THQ Nordic studio Ashborne Games situated in Brno. He already fought on both sides of the gaming barricade, be it as a game journalist in Doupe.cz, or developer in Bohemia Interactive (mainly on Arma 3, Argo and Vigor).","Language":"English","TalkName":"Comanche - taking over a helicopter in Covid times","TalkDescription":"Ashborne Games took over development of Comanche during the Early Access era. The new studio had to tackle both its establishment during the pandemic and prepare the game for its release. To spice things up, our own IP got into the mix during its pre-production. We earned some battle scars, let's prevent others to take them as well.","ShowDate":"10-11-2021 8:30:00","Filter":"Business"}
Güven Çatak
Bahcesehir University
{"Name":"G\u00fcven \u00c7atak","Image":"\/speakers\/guvencatak.png","Company":"Bahcesehir University","Description":"G\u00fcven \u00c7atak studied architecture at \u0130stanbul Technical University. He focused on usage of architecture in video games during his Master and developed a game-based model for the Basic Design class in his PhD. Combining his games media background and academic studies gave birth to \u201cBahcesehir University Game Lab (BUG)\u201d (2012). BUG started as a community centre for the \u0130stanbul indie game scene, has become an academic platform for game design education. Still, he\u2019s working as an assistant professor at BAU and running the BUG programs and its R&D initiatives.","Language":"English","TalkName":"A BUG Story: How a Community Centre Became a Game Design Education Platform","TalkDescription":"In this presentation, community mechanics and dynamics such as game jams and meet-ups and their integration to the game design education will be analyzed and discussed throughout the many events BUG organized so far which has already become case studies. Similarities to Bauhaus system will open a door from past to future and bring new questions besides those new experiments and experiences. Connected to that approach, contribution of game design components like playtesting and iteration will also be emphasized and ways of gamifying an academic program even it is game design will be searched throughout the study.","ShowDate":"11-11-2021 8:30:00","Filter":"Other"}
Mike Pappas
Modulate
{"Name":"Mike Pappas","Image":"\/speakers\/mikepappas.png","Company":"Modulate","Description":"Mike Pappas is the CEO\/Co-founder of Modulate, which uses machine learning to make online voice chat more immersive and inclusive. Mike\u2019s work at Modulate ranges from developing new partnerships within the industry, monitoring trends and new opportunities for Modulate\u2019s unique technology to have a positive impact, and reinforcing an internal and external culture of passion, respect, and personal growth.","Language":"English","TalkName":"Detecting and Preventing Online Harm","TalkDescription":"In this talk, we'll discuss one of the greatest challenges for any online game - building a rich community while avoiding the toxicity and disruptive behavior that makes so many players today unable or unwilling to participate. We'll start by discussing how this bad behavior comes to pass - it's not just bad people!, then break down the different types of harm and the strategies available to you to solve it.","ShowDate":"11-11-2021 8:30:00","Filter":"Business"}
Tom Salta
Tom Salta Masterclass Series
{"Name":"Tom Salta","Image":"\/speakers\/tomsalta.png","Company":"Tom Salta Masterclass Series","Description":"ASCAP award-winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists\/producers working in film, television, advertising and video games. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Arkane Studios\u2019 DEATHLOOP, Machine Games\u2019 WOLFENSTEIN: Youngblood & Cyberpilot, Microsoft\u2019s iconic HALO series (Best Original Soundtrack Award at Game Developers Conference), Ubisoft\u2019s PRINCE OF PERSIA: The Forgotten Sands and RED STEEL (IGN Award for Best Original Score), Tom Clancy\u2019s GHOST RECON and H.A.W.X series, as well as the epic theme music for the record-breaking online multiplayer game PLAYERUNKNOWN\u2019s BATTLEGROUNDS, which has sold in excess of 70 million units with over 700 million players.","Language":"English","TalkName":"Scoring Deathloop","TalkDescription":"Join Tom Salta as he walks you through a complete overview of how he created the widely acclaimed original score to the hit Arkane game 'DEATHLOOP'. Topics will include an overview of The Brief with some of Arkane\u2019s original guidelines, inspiration, reference material and how Salta created the unique musical palette of the score and a Music Overview showing how the score was divided up and assigned in the game. Salta will also discuss the main theme, all the area music, target music, exploration, fight, menus, stingers and cutscenes.","ShowDate":"12-11-2021 8:30:00","Filter":"Art"}
Kate Edwards
Geogrify / Global Game Jam
{"Name":"Kate Edwards","Image":"\/speakers\/kateedwards.png","Company":"Geogrify \/ Global Game Jam","Description":"Kate Edwards is the Executive Director of the Global Game Jam and the CEO of Geogrify, a consultancy which pioneered content culturalization in games. She is also an award-winning industry advocate and the former Executive Director of the International Game Developers Association (IGDA).","Language":"English","TalkName":"Rising Global Challenges to Game Creation","TalkDescription":"The creative vision of your game is at risk - if you're not careful about the decisions you make to adapt your content for international markets. While localization and culturalization are critical to global success, China and other governments are becoming more aggressive about directing your creativity, and this intrusion is starting to affect your freedom of self-expression.","ShowDate":"12-11-2021 8:30:00","Filter":"Other"}
Don Daglow
Academy of Interactive Arts
{"Name":"Don Daglow","Image":"\/speakers\/dondaglow.png","Company":"Academy of Interactive Arts","Description":"Don Daglow is a three-time Inc. 500\u2122 CEO, a pioneering game designer and 2008 Technical Emmy\u00ae Award recipient whose 50-year career in games spans the history of the industry. Teams have shipped over $1 billion in game products under his leadership.","Language":"English","TalkName":"5 Secrets for a Long Career in Games","TalkDescription":"You're a young, passionate game maker. But you've also seen enough to know that working in the games industry can sometimes be very tough. Crunch times. Layoffs and Redundancies. Cancellations and changes. How do you have a long career in games? How do you plan your career so too many bad experiences don't crush your dreams? Don Daglow has been programming, designing and producing games for 50 years and still loves working in the industry. In this talk he'll share his tips on how you can do the same thing.","ShowDate":"12-11-2021 8:30:00","Filter":"Other"}
Markéta Mentelová
CzechInvest
{"Name":"Mark\u00e9ta Mentelov\u00e1","Image":"\/speakers\/marketamentelova.png","Company":"CzechInvest","Description":"In CzechInvest I am responsible for Cultural and Creative Industries. My clients are mainly companies, investors or public institutitions and the goal is to support smart investments, development of Czech companies and to promote Czech economy, technologies and R&D abroad.","Language":"English","TalkName":"Why Czech Republic? Answers for Foreign Investors and Czech Companies","TalkDescription":"Are you considering moving to the Czech Republic and starting a business in the game industry here? We wil persuade you to do so. Let\u2019s hear about Czech economy, attractiveness and cultural and creative industries. Are you Czech game development company? Let\u2019s hear about activities of the CzechInvest Agency. ","ShowDate":"13-11-2021 8:30:00","Filter":"Business"}
Daniel Němec
SCS Software
{"Name":"Daniel N\u011bmec","Image":"\/speakers\/danielnemec.png","Company":"SCS Software","Description":"Daniel works for SCS Software for around 6 years now, currently as PR & Marketing Manager. He is responsible for leading the marketing team and all its activities and communication, which means also for all the community management company does towards the, as they like to call it, #BestCommunityEver. From building up communication platforms and social media presence, through being the company's first community manager in the past all the way to organizing SCS' appearance on famous events like Gamescom - Daniel surely has something to say about how SCS Software manages their community.","Language":"English","TalkName":"Panel: Community Management Strategies","TalkDescription":"","ShowDate":"14-11-2021 8:30:00","Filter":"Business"}
Giorgio Crosali
Feardemic
{"Name":"Giorgio Crosali","Image":"\/speakers\/giorgiocrosali.png","Company":"Feardemic","Description":"Giorgio Crosali is an all-around marketer. He started as a blogger in the late 2000s, then eventually joined the gaming industry and advanced through the ranks in various business-related capacities. He's the current Marketing Manager of Feardemic. Notable credits: Last Oasis, DARQ Complete Edition","Language":"English","TalkName":"Panel: Community Management Strategies","TalkDescription":"","ShowDate":"14-11-2021 8:30:00","Filter":"Business"}
Tomáš Rampas
Volcanoid
{"Name":"Tom\u00e1\u0161 Rampas","Image":"\/speakers\/tomasrampas.png","Company":"Volcanoid","Description":"Has been working in game development ever since from school. More of a generalist, starting from concept art and ending in project management. It may sound off a lot, but well one has to adopt to what the job requires. And now it require to managing a growing team and ensure we deliver good stuff that makes the community happy. Currently working on Volcanoids game, released several years ago. Still in Early access with tons of things that have to be added to call it done. Happy to share any kind of knowledge from development, hence my talk covering experience of Volcanoids game development.","Language":"English","TalkName":"Next steps after launching an Early access game","TalkDescription":"You managed to release your game on Steam. Congratulations! But what now? Early access games can be very tricky when it comes to development and gaining trust of your community. Releasing the game on Steam is just a start. Till that point it was mostly up to you, what content to add and when to release the game. But once it's out, you have a commitment to fulfill. Your community expects frequent updates with good content. The amount of extra work the team has to do is enormous, and can be overwhelming. This presentation will be focused on development cycle our team follows every update. Will show you how we make decisions on what to add, and how the work is structured in order to meet set deadlines. This approach might not work for every team, but it works for us and maybe it could help you in your development.","ShowDate":"14-11-2021 8:30:00","Filter":"Business"}
Hynek Urban
GoodAI
{"Name":"Hynek Urban","Image":"\/speakers\/hynekurban.png","Company":"GoodAI","Description":"Hynek is a developer generalist currently trying to apply his formal training and experience with AI in game development. And loving every minute of it.","Language":"English","TalkName":"The Deep Learning Gamble","TalkDescription":"Have you ever thought that AI in games could do more than it usually does? If so, let's chat about using Deep Learning in games - what it is, how do we approach it at GoodAI, what have we learned along the way and what have we achieved.","ShowDate":"15-11-2021 8:30:00","Filter":"Programming"}
Rudolf Buirma
Dandy Banterer
{"Name":"Rudolf Buirma","Image":"\/speakers\/rudolfbuirma.png","Company":"Dandy Banterer","Description":"Rudolf Buirma is a freelance Narrative Designer, Game Writer and Master of Arts with several years of experience writing for games and co-founding start ups. He is currently writing on a new MMORPG for the Chinese based indie Wolfpack Games Studio.","Language":"English","TalkName":"Panel Narrative Design","TalkDescription":"","ShowDate":"15-11-2021 8:30:00","Filter":"Design"}
Mary Gevorgyan
Wargaming
{"Name":"Mary Gevorgyan","Image":"\/speakers\/marygevorgyan.png","Company":"Wargaming","Description":"Project coordinator at Wargaming. In charge of handling internship and course projects all over the globe for the company.","Language":"English","TalkName":"Panel: Student internships in gaming companies","TalkDescription":"","ShowDate":"15-11-2021 8:30:00","Filter":"Other"}
Adam Sporka
Adam Sporka
{"Name":"Adam Sporka","Image":"\/speakers\/sporka.png","Company":"Adam Sporka","Description":"Full-stack creative technologist in adaptive music and game audio; author of the middleware driving the music of Warhorse Studios\u2019 Kingdom Come: Deliverance; music composer, university lecturer; with clients from Europe as well as the US.","Language":"English","TalkName":"More about Chiptunes","TalkDescription":"Even though the programmable sound generators in home computers and game consoles (Atari POKEY, MOS Technology SID, Sega PSG, etc.) could produce only simple waveforms, careful manipulation of their parameters in real time was able to deliver compelling soundscapes in the video games of the era. In this talk I will explore various techniques of chiptune-based game audio and illustrate how they can inspire the modern audio design.","ShowDate":"15-11-2021 8:30:00","Filter":"Other"}
Lukáš Kolek
Charles University
{"Name":"Luk\u00e1\u0161 Kolek","Image":"\/speakers\/lukaskolek.png","Company":"Charles University","Description":"Luk\u00e1\u0161 Kolek is the co-founder and the director of the video game studio Charles Games. At the same time, he is a researcher at the Faculty of Mathematics and Physics of Charles University focused on game design, user experience and on educational benefits of new teaching formats, such as game jams.","Language":"English","TalkName":"Why are game jams beneficial to both industry and academia?","TalkDescription":"Game jams represent a format that is known to industry and academia. Based on current research, game jams can improve soft and hard skills that the video game industry appreciates. This talk will present current knowledge about the benefits of game jams and the results of a survey among Czech video game studios and their relationship to game jams.","ShowDate":"15-11-2021 8:30:00","Filter":"Other"}
Petr Mácha
Bohemia Interactive Sim.
{"Name":"Petr M\u00e1cha","Image":"\/speakers\/petrmacha.png","Company":"Bohemia Interactive Sim.","Description":"Originally journalist, now Product lead & Senior AI Designer at BISim. Practically working with students from the European military and civilian high-schools and universities interested in game development. Co-teaching Human-like artificial agents labs at MFF UK.","Language":"English","TalkName":"Panel: Student internships in gaming companies","TalkDescription":"","ShowDate":"16-11-2021 8:30:00","Filter":"Other"}
Marie Mejerwall
Independent Consultant
{"Name":"Marie Mejerwall","Image":"\/speakers\/mariemejerwall.png","Company":"Independent Consultant","Description":"Marie has a long career in game development, where she has worked on several AAA franchises such as Batman Arkham, Dead Rising, RollerCoaster Tycoon and Deus Ex. She worked for a number of well-known studios such as Ubisoft, Capcom, Warner Bros, Eidos and Funcom. Marie has worked with over 50 game designers on her journey, many of them coached by her.","Language":"English","TalkName":"Leveling up you design docs","TalkDescription":"Have you ever read a game document that never seems to end? Where outdated details are mixed with still-relevant info? With walls of text, and you read it and still feel a bit confused? In this talk, we'll explore how you can level up your game design documents. We will start with a draft and take it through iterations together until it's concise, inspiring, relevant and easy to understand for everyone.","ShowDate":"16-11-2021 8:30:00","Filter":"Design"}
Jakub Gemrot
Charles University
{"Name":"Jakub Gemrot","Image":"\/speakers\/jakubgemrot.png","Company":"Charles University","Description":"Lecturer at Charles University and co-founder of Charles Games s.r.o. I'm leading MSc. game development specialization, specializing on game AI while being active in the development of titles Attentat 1942, Svoboda 1945 and dealing with strategical paperwork in Charles Games. I'm always on lookout for interesting digital indie titles and passionate players of board games of all complexities.","Language":"English","TalkName":"Panel: Student internships in gaming companies","TalkDescription":"","ShowDate":"16-11-2021 8:30:00","Filter":"Other"}
Vladimír Geršl
GoldKnights
{"Name":"Vladim\u00edr Ger\u0161l","Image":"\/speakers\/vladimirgersl.png","Company":"GoldKnights","Description":"An executive producer & partner at GoldKnights currently steering the production wheel of an ambitious action RPG debut of this studio towards a successful cross-platform release in 2022. Vlad is an experienced executive in the game industry. All the titles he has led so far have been commercially very successful. His portfolio contains a several of BAFTA nominations and multiple console\/PC titles, each selling over a million retail copies.","Language":"English","TalkName":"The Last Oricru: A leap into the AA league","TalkDescription":"The Last Oricru has travelled a long way. What started as a smaller project founded and funded by Pavel Strnad, worked on by only a handful of passionate people, has evolved into something much larger. The game has by now established itself as a regular AA title which will be released for PC and next-gen consoles and the team working on it now counts around 40 people. The man behind this transformation is Vladim\u00edr Ger\u0161l, who now acts as the executive producer and it is mainly thanks to him that the game will be published under Prime Matter publisher which is a part of Koch Media group. Vlad has agreed to tell us more about this exciting journey...","ShowDate":"16-11-2021 8:30:00","Filter":"Business"}
Jiří Chmelík
Masaryk University
{"Name":"Ji\u0159\u00ed Chmel\u00edk","Image":"\/speakers\/jirichmelik.png","Company":"Masaryk University","Description":"He is working as an assistant professor at Masaryk University with a background in computer graphics and human-computer interaction. Teaching game development courses since 2014. Since 2019, he is leading the specialization \"Computer Game Development\", including a mandatory internship in a game studio.","Language":"English","TalkName":"Technology transfer","TalkDescription":"","ShowDate":"18-11-2021 8:30:00","Filter":"Design"}
Dana Geidl
Bohemia Interactive
{"Name":"Dana Geidl","Image":"\/speakers\/danageidl.png","Company":"Bohemia Interactive","Description":"As a Senior Community Manager at Bohemia Interactive, currently working on project Vigor, Dana Geidl, alias \"Pyrit,\" is taking care of social media, all aspects of communication with the players, as well as special events. She was always extremely passionate about console games and their history; thanks to this passion and enthusiasm, she was able to join gamedev at just 20 years old and have been growing gaming communities ever since. ","Language":"English","TalkName":"Community Management - More than just a \"Shit Shield\"","TalkDescription":"My talk will revolve around Community Management and its importance in game development. Unfortunately, Community Management is still largely viewed as \"just Customer Service,\" and the roles of social media managers tend to be overlooked and undervalued. But we have to keep in mind that gaming communities are the true pillars of all games; they are the key factor that determines whether a game will be a success or not. That's why you have to try to connect and remain connected to your community as much as possible. And as games tend to develop and change even after their initial release, it is essential to keep your community in mind throughout the whole process of development, from the first brainstorm to the last DLC. ","ShowDate":"18-11-2021 8:30:00","Filter":"Business"}
Pavel Barak
GDACZ
{"Name":"Pavel Barak","Image":"\/speakers\/pavelbarak.png","Company":"GDACZ","Description":"Pavel has been active in the games industry for more than 15 years. He is a co-founder and the chairman of the Czech Game Developers Association (GDACZ), which supports and represents developers in the Czech Republic. He is also the author of the recently released study \u201cThe Czech Video Game Industry\u201d researching local game developments and its current state. For the past ten years, he has been the director of the oldest independent game development conference in Europe, the Game Developers Session, which is also one of the largest game conferences in the region. In 2005, he founded Handjoy, a game development studio that specialises in mobile and advertising games and has released more than 10 commercial titles to date.","Language":"English","TalkName":"The past year in Czech games industry","TalkDescription":"Overview of the last year in perspective of Czech games industry and activities of Czech Game Developers Association. What are the current topics and projects that the Association is working on.","ShowDate":"18-11-2021 8:30:00","Filter":"Business"}
Anne Toole
The Write Toole
{"Name":"Anne Toole","Image":"\/speakers\/unknown.png","Company":"The Write Toole","Description":"Writers Guild Award-winning writer Anne Toole has written for live action series, games, animation, comics, and more. She most recently wrote for GHOST OF TSUSHIMA: Director's Cut, coming out later this year. Her work currently appears in Netflix's action-comedy series CANNON BUSTERS. She also wrote for the Emmy-winning short-form dramedy THE LIZZIE BENNET DIARIES and created the hundred-episode dramedy ALLES LIEBE, ANNETTE for the German market. Her credits include THE WITCHER game, the HORIZON ZERO DAWN games and comics, and ASSASSIN'S CREED ORIGINS. Anne has spoken extensively on storytelling across platforms at South by Southwest and Comic-con International as well as in presentations at MIT, Harvard, and Cannes. A citizen of Ireland as well as the US, Anne holds a degree in Archaeology from Harvard.","Language":"English","TalkName":"Panel Narrative Design","TalkDescription":"","ShowDate":"18-11-2021 8:30:00","Filter":"Design"}
Christopher Totten
Kent State University
{"Name":"Christopher Totten","Image":"\/speakers\/unknown.png","Company":"Kent State University","Description":"Chris Totten is the lead faculty of Kent State University's Animation Game Design program, the founder of Pie for Breakfast Studios, and a co-organizer of the Smithsonian American Art Museum Arcade. He is the author of An Architectural Approach to Level Design and the editor of Level Design: Processes and Experiences. His current game project is Little Nemo and the Nightmare Fiends.","Language":"English","TalkName":"The 12 principles for game animation","TalkDescription":"Disney\u2019s 12 Principles of Animation are an important part of any animator\u2019s toolkit and make all characters \u2013 2D and 3D alike \u2013 feel more alive. When you work as a game animator though, you quickly find that not all of these principles, created for film, apply to your work. Presented by experienced game designer and animator Chris Totten, the talk shows examples of how to reinterpret the 12 principles so they can be practical in games: uniting motion, feedback, and timing.","ShowDate":"18-11-2021 8:30:00","Filter":"Design"}
Phillip Schuster
4Players GmbH
{"Name":"Phillip Schuster","Image":"\/speakers\/unknown.png","Company":"4Players GmbH","Description":"Phillip Schuster - Founder, CEO and master programmer. Phillip is CEO and entrepreneurial legend at 4Players. As one of the founders, he is the backbone of 4Players since day one and manages the company for over 20 years. Besides his day-to-day business, he is a programmer at heart and loves to bring innovative ideas to life. His recent visions include 4Players SCILL.","Language":"English","TalkName":"Building and Managing your Community: The Easy Way","TalkDescription":"Community building and management should be an important task on every game development roadmap. But since it is an ongoing, multi-faceted and time-consuming job, many teams put it at the end of their to-do-list, neglecting or ignoring the importance and the impact on the potential success of their game. Leverage tools to help you bring community building and management back to the of top of your priority list, and get rewarded with better retention, lower churn and higher monetization.","ShowDate":"18-11-2021 8:30:00","Filter":"Business"}
Christopher Aaron Barney
Northeastern University
{"Name":"Christopher Aaron Barney","Image":"\/speakers\/unknown.png","Company":"Northeastern University","Description":"he\/him; Chris has spoken at conferences all over the world. He contributed his game design and programming skills to Pearson\u2019s web based MMO, Poptropica, for six years, as well as served as the lead internal game designer for the educational games website funbrain.com. For the past five years he has been a teaching game design in Northeastern University's graduate and undergraduate game design programs. In December he published the book 'Pattern Language for Game Design' and maintains the free Pattern Library at http:\/\/patternlanguageforgamedesign.com","Language":"English","TalkName":"Game Design Patterns: From Pedagogy to Practice ","TalkDescription":"This talk will briefly cover the concept of Design Patterns and Pattern Languages as applied to game design. Then we will focus on the early application of these techniques in teaching and learning design. Finally we will explore current practical application of Game Design Patterns in a studio setting.","ShowDate":"18-11-2021 8:30:00","Filter":"Design"}
Radim Jurda
Amanita Design
{"Name":"Radim Jurda","Image":"\/speakers\/unknown.png","Company":"Amanita Design","Description":"Radim Jurda is a game designer and visual artist. He is an author of game and visual design for videogame Creaks (Amanita Design) and boardgame Insula (CBG).","Language":"English","TalkName":"Panel Narrative Design","TalkDescription":"","ShowDate":"18-11-2021 8:30:00","Filter":"Design"}
Petr Peřinka
Kreativni Praha
{"Name":"Petr Pe\u0159inka","Image":"\/speakers\/unknown.png","Company":"Kreativni Praha","Description":"Mr. Petr Perinka is an expert on the creative economy, cultural and arts policy and creative cities and regions. As Director of Kreativni Praha, which is city-based institution, Petr leads an interdisciplinary team which is delivering projects for City of Prague.","Language":"English","TalkName":"SimCity in real life: Prague's vision for creative industries","TalkDescription":"Not only gaming, but also theatre, visual arts, cinema, TV, radio, music, publishing business, new media, architecture, design, fashion and advertising are all part of the cultural and creative industries. How city of Prague supports these industries and why is gaming crucial for city development?","ShowDate":"18-11-2021 8:30:00","Filter":"Business"}
Mikhail Isidorov
MY.GAMES Venture Capital
{"Name":"Mikhail Isidorov","Image":"\/speakers\/unknown.png","Company":"MY.GAMES Venture Capital","Description":"I have 13 years of experience in video-games industry and proven product management expertise working with both Pc, social and mobile products in such companies as Nexters, Wargaming, My.Games. Now I am a part of MGVC and looking for talented studios for strategic partenrship.","Language":"English","TalkName":"Panel: Business Tips for Indies","TalkDescription":"","ShowDate":"18-11-2021 8:30:00","Filter":"Business"}
Ondřej Klus
Secondary school of Art&Design
{"Name":"Ond\u0159ej Klus","Image":"\/speakers\/unknown.png","Company":"Secondary school of Art&Design","Description":"Originally a filmmaker, through organising workshops he started to love education and became a teacher. With Filip Dufka they took an opportunity and created Game art that approaches students game development through project learning. He takes care of the pedagogical process, teaches storytelling and works as narrative designer in Asborne games studio.","Language":"English","TalkName":"Panel - GameDev EDU and collaboration with practice","TalkDescription":"","ShowDate":"18-11-2021 8:30:00","Filter":"Other"}
Martin Vaňo
GameDevHub
{"Name":"Martin Va\u0148o","Image":"\/speakers\/unknown.png","Company":"GameDevHub","Description":"Martin has 14+ years of experience as a game\/level\/narrative designer for AAA, mobile and live escape games and 7+ years as a game design lecturer. This year he co-founded GameDevHub - an online school providing gamedev courses to general public, hleping Czech gamedev community to grow.","Language":"English","TalkName":"Teaching 1000 new gamedevs. A report from the frontline.","TalkDescription":"GameDevHub is a company providing online courses for a wide range of game dev skills. We strive to connect our students with pros from game industry, teach them useful skills and hone them on assignments right away. We pretty much started from a scratch 9 months ago and now have 100+ students. The concept has proven itself. We will talk about the concept, our past and future goals.","ShowDate":"18-11-2021 8:30:00","Filter":"Other"}
Martin Boháč
GameDevHub
{"Name":"Martin Boh\u00e1\u010d","Image":"\/speakers\/unknown.png","Company":"GameDevHub","Description":"Martin founded Allodium a Prague based game studio over 14 years ago. He works as a CEO and designed\/programmed\/produced multiple online games. Martin is well versed in design and game mechanics of online gaming systems and games in browser in general.","Language":"English","TalkName":"Teaching 1000 new gamedevs. A report from the frontline.","TalkDescription":"GameDevHub is a company providing online courses for a wide range of game dev skills. We strive to connect our students with pros from game industry, teach them useful skills and hone them on assignments right away. We pretty much started from a scratch 9 months ago and now have 100+ students. The concept has proven itself. We will talk about the concept, our past and future goals.","ShowDate":"18-11-2021 8:30:00","Filter":"Other"}
Prof. Dr. Linda Breitlauch
Hochschule Trier
{"Name":"Prof. Dr. Linda Breitlauch","Image":"\/speakers\/unknown.png","Company":"Hochschule Trier","Description":"Professor for Game Design at University of Applied Sciences in Trier and Chief Creative Officer of Skilltree GmbH","Language":"English","TalkName":"Technology transfer","TalkDescription":"","ShowDate":"18-11-2021 8:30:00","Filter":"Design"}
Melina Birkner
4Players GmbH
{"Name":"Melina Birkner","Image":"\/speakers\/unknown.png","Company":"4Players GmbH","Description":"Melina is the jack of all trades for all 4Players partners. With her positive attitude and deep product knowledge she guides partner from the initial contact to a successful integration. Her sales and gaming knowledge let's her navigate any situation and to build strong bonds inside and outside the industry. And all of this with a smile on her face.","Language":"English","TalkName":"Community building and managing- the easy way","TalkDescription":"Community building and management should be an important task on the development roadmap of every game. But since it is an ongoing, multi-faceted and time-consuming job, many teams put it at the end of their to-do-list, neglecting or ignoring the importance and the impact on the potential success of their game. Leverage tools to help you bring community building and management back to the of top of your priority list, and get rewarded with better retention, lower churn and higher monetization.","ShowDate":"18-11-2021 8:30:00","Filter":"Design"}