09:00 - 18:00 | Online job fairThis year for the first time in its history the GDS programme will feature a one day online job fair. This means that the platform will have a dedicated area for connecting employers and job seekers. More details. | 16:00 - 18:00 | Investment WorkshopInvestor in your gaming business – how to maximise benefits and avoid legal risks. More details and registration. JAROSLAV BAIER |
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09:00 - 10:00 | MeetToMatch Networking Starts
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GameDevHub.cz Stage (Stream 1)
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SCS Software Stage (Stream 2)
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10:00 - 10:25 | Opening Speech [EN] Pavel Barák (GDACZ), Vít Šimral (City of Prague)
| | 10:30 - 11:25 | Building and Managing your Community: The Easy Way [EN] Phillip Schuster, Melina Birkner
| The past year in Czech games industry [EN] Pavel Barák
| 11:30 - 11:55 | Game Design Documentation Guidelines [EN] Marie Meierwall
| SimCity in real life: Prague's vision for creative industries [EN] Petr Peřinka
| 12:00 - 12:25 | The Last Oricru: A leap into the AA league [EN] Vladimír Geršl
| Why Czech Republic? For Foreign Investors and Czech Companies [EN] Markéta Mentelová
| 12:30 - 13:25 | Enjoy your lunch | 13:30 - 13:55 | Comanche - taking over a helicopter in Covid times [EN] Petr Kolář
| GAMEHIGHED Project: Three Years of Games-Ed Collab [EN] Michal Mochocki
| 14:00 - 14:55 | Game Design Patterns [EN] Christopher Barney
| Panel - Student internships in gaming companies [EN] Petr Mácha, Mary Gevorgyan, Jiří Chmelík, Michal Berlinger, Pavel Barák - hosted by Jakub Gemrot
| 15:00 - 16:25 | Principles of Animation [EN] Christopher Totten
15:00 - 15:55
What it is like to be a game dev in Italy? (Spoiler: it is difficult) [EN] Roberto Vergine
16:00 - 16:25
| A BUG Story: From Community Centre to Game Design Education Platform [EN] Güven Çatak
15:00 - 15:25
Panel - GameDev EDU and collaboration with practice [EN] Andrej Sýkora, Lukáš Kolek, Filip Dufka, Petr Bělohrad, Barbaros Bostan - hosted by Martin Vaňo
15:30 - 16:25
| 16:25 - 16:55 | Afternoon Break | 17:00 - 17:55 | Scoring Deathloop [EN] Tom Salta
| Why are game jams beneficial to both industry and academia? [EN] Lukáš Kolek
17:00 - 17:25
Technology transfer [EN] Linda Breitlauch
17:30 - 17:55
| 18:00 - 18:55 | 5 Secrets to a Long Career in Games [EN] Don Daglow
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GameDevHub.cz Stage (Stream 1)
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SCS Software Stage (Stream 2)
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10:00 - 11:00 | | | 11:00 - 12:25 | What vs How to Choose for Better Immersion [EN] Ranko Trifkovic
11:00 - 11:55
An Adventure by any other name [EN] Damiano Gerli
12:00 - 12:25
| Large Scale Community Management [EN] Dana Geidl
11:00 - 11:25
Panel - Community Strategies [EN] Richard Rampas, Giorgio Crosali, Daniel Nemiro Němec, Dana Geidl
11:30 - 12:25
| 12:30 - 13:25 | Enjoy your lunch | 13:30 - 14:25 | The GameDevHub Academy [EN] Martin Vaňo
| Taking IP Rights Seriously: How to Protect the Soul of Your Game & Avoid Infringement [EN] Jaroslav Menčík
| 14:30 - 15:25 | Next Steps after Launching an Early Access Game [EN] Tomáš Rampas
14:30 - 14:55
Modular Narrative Structures [EN] David Gilbert
15:00 - 15:25
| The Deep Learning Gamble [EN] Hynek Urban
| 15:30 - 16:25 | Detecting and Preventing Online Harm [EN] Mike Pappas
| Panel - Business Lessons for Indies [EN] Andre Benhard, Vladimír Geršl, Mikhail Isidorov
| 16:30 - 16:55 | Afternoon Break | 17:00 - 17:55 | More about Chiptunes [EN] Adam Sporka
| Panel - Narrative Design [EN] Anne Toole, Rudolf Buirma, Radim Jurda, Daniel Vávra
| 18:00 - 18:55 | Rising Global Challenges to Game Creation [EN] Kate Edwards
| | 19:00 - 19:10 | Good bye, GDS [EN] Pavel Barák
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